
In mutation studies, all individual amino acid residues are mutated, usually to alanine. The researchers look at the effect on the function of the protein: Does the mutated protein work better, worse, or not at all? Most mutations have little or no effect. The mutation of important residues will have a significant effect: usually, a protein will lose its function completely when an important amino acid is mutated.
The answers depend on your own preference. Only representations where you really don't see the object are wrong. The purpose of this exercise it to show you that although the ball-representation is the most realistic, it is not always the most practical.
A cavity has a relatively large contact surface which allows for many interactions (H-bonds, ionic interactions, hydrophobic interactions). This will increase the specificity of the active site for a particular ligand, compared to an active site not located in a cavity.
The best known example is hemoglobin. Other possibilities are calmodulin, thrombokinase, cytochromes and many others.
The lock-and-key principle states that the enzyme (the lock)
will only work if the right ligand (key) is used. One of the assumptions of this principle is that the enzyme's shape barely changes.
View the marked atoms below. Most of them can form hydrogen bonds. The -SH group (thiol-group) can only form very weak hydrogen bonds, although in theory it could form one. The negatively charged
oxygen in candidate 2 (C) can form an ionic bond with the ligand.
Note: the charge is distributed of the whole carboxyl group. The ionic bond is therefore formed by the whole group (the charged oxygen and the doubly bounded oxygen).
Adapted ligand 2 (ligand C) is the best candidate to be used as antidote. In this ligand, the peptide bond forms two hydrogen bonds and the carboxyl group makes a
very strong salt bridge with the zinc ion of the protein. The other ligands have
fewer (or less strong) interactions and will not bind as well.
You can watch the ligand with the interactions drawn as sticks in Yasara. Load them via File > Load > Complete scene > int1.sce, int2.sce
and int3.sce.